Associate Artist: Vehicle Assembly
Salary
Exceeds National Min. & Living Wage.
Hours
35+ hrs/wk
Location
Edinburgh, Scotland, United Kingdom
Closing Date
30 September 2025
Position Type
Full Time
Advert expires on
30 September 2025
Main Duties
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium – all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for an Associate Vehicle Assembly Artist who has a passion for vehicle art and car culture.
This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland.
WHAT WE DO
- The Vehicle Art team design, build and texture all modes of transport within our game worlds. If you can drive, ride, sail or fly in it, we will have created it.
- Our vehicles are not just modes of transport but an extension of a player’s personality and desires, their tastes and aesthetics – not only customisable and configurable, but with an inherent history for both the type of vehicle and the game-world brand it represents. From brand-new to worn and weathered, we want each vehicle to be a ‘character’ in its own right.
- We research in-depth and maintain understanding of all modes of transport – how they function and are constructed, and the cultural attachment people and the world at large have to them.
- We work with other internal departments in design, code and animation to make sure our vehicles work functionally with their expectations and needs.
- We work alongside other art departments to ensure our assets hit the highest visual standards and remain consistent with the entire game world visuals.
RESPONSIBILITIES
- Ability to work with greater vehicle art team to learn production workflows, as they pertain to vehicle art asset production.
- Become familiar with internal database pages to have a good understanding of vehicle requests and configurations.
- Help with the tracking and progression of assets through different required art pipeline phases.
- Support artist to create vehicle configurations for gameplay and ambient worlds.
- Gain understanding of internal traffic light system to help triage bugs from QA.
- Continuity and consistency checking with regards to the look of vehicles in game (across cutscenes, gameplay, etc.)
Skills and Experience Required
QUALIFICATIONS
- 1+ years of experience as a 3D Artist (academic or professional).
SKILLS
- Experience with Adobe CC (Photoshop, Illustrator, Substance Painter)
- Strong attention to detail.
- Great organisational skills.
- Comfortable learning in-house software and tools.
- Understand and have a passion for vehicle culture and styles.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Experience with 3dsMax